<aircraft_camera_presets.xml>
  <camera>
    <id>	camera01	</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>	7	</pivotDistMin>
    <freeCamDistHalflife>0.06</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera02	</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>9.5</pivotDistMin>
    <freeCamDistHalflife>0.07</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera03	</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>	12	</pivotDistMin>
    <freeCamDistHalflife>0.08</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera04	</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>	14	</pivotDistMin>
    <freeCamDistHalflife>0.08</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera02_Big_Tail</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>9.5</pivotDistMin>
    <freeCamDistHalflife>0.07</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera03_Big_Tail</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>	12	</pivotDistMin>
    <freeCamDistHalflife>0.08</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera04_Big_Tail</id>
    <maxFov>	65	</maxFov>
    <minFov>	65	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>7.0</camSpeedYawPitch>
    <camSpeedRoll>4.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 4 15</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	30	</backTargetCamSpeed>
    <backCamFov>	90	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22 -350</rearViewCamDir>
    <rearViewCamFov>	60	</rearViewCamFov>
    <leftCamPos>15 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-15 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 0</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 0</bottomCamDir>
    <pivotDistMax>	90	</pivotDistMax>
    <pivotDistMin>	14	</pivotDistMin>
    <freeCamDistHalflife>0.08</freeCamDistHalflife>
    <freeCamFovNear>	30	</freeCamFovNear>
    <freeCamFovFar>	60	</freeCamFovFar>
    <normalCamInterpolationTime>0.5</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.4</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <backCamInterpolationTime>0.01</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.6</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>3.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.5</sideCamJInterpolationTimeTransitionTerm>
    <destroyedFallCamPhase1InterpolationTime>1.0</destroyedFallCamPhase1InterpolationTime>
    <destroyedFallCamPhase2InterpolationTime>0.3</destroyedFallCamPhase2InterpolationTime>
    <destroyedFallCamHoldDistance>400.0</destroyedFallCamHoldDistance>
    <destroyedFallCamPhase2Distance>900.0</destroyedFallCamPhase2Distance>
    <destroyedFallCamPhase2PitchMin>	15	</destroyedFallCamPhase2PitchMin>
    <destroyedFallCamPhase2PitchAnimateTime>	5	</destroyedFallCamPhase2PitchAnimateTime>
    <destroyedFallCamPhase2DistanceHalflife>	10	</destroyedFallCamPhase2DistanceHalflife>
    <destroyedLandedCamInterpolationTime>0.3</destroyedLandedCamInterpolationTime>
    <destroyedLandedCamPos>72 30 0</destroyedLandedCamPos>
    <destroyedLandedCamDistanceMin>60.0</destroyedLandedCamDistanceMin>
    <destroyedLandedCamDistanceMax>180.0</destroyedLandedCamDistanceMax>
    <destroyedLandedCamPitchMin>	15	</destroyedLandedCamPitchMin>
    <destroyedLandedCamPitchMax>	87	</destroyedLandedCamPitchMax>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
          <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.0</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 5.0 -18.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	0	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 2.0 -1.0</position>
            <fovPercent>0.8</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
          <zoomData>
            <position>0 1.0 -1.0</position>
            <fovPercent>0.50</fovPercent>
            <angle>0.0</angle>
            <hideModel>	1	</hideModel>
          </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -2.0 -17.5</position>
          <fovPercent>1.15</fovPercent>
          <angle>	30	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -17.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.6</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0.0 4.2 -21.0</position>
          <fovPercent>0.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <sniperModeSinglePos>0.0 4.2 -21.0</sniperModeSinglePos>
    <sniperModeSingleFovPercent>0.3</sniperModeSingleFovPercent>
    <sniperModeSingleSwitchTime>0.3</sniperModeSingleSwitchTime>
    <vibrationAmplitudes> </vibrationAmplitudes>
    <vibrationTable>
      <frequency> </frequency>
      <frequency> </frequency>
      <frequency> </frequency>
    </vibrationTable>
  </camera>
</aircraft_camera_presets.xml>