<camera_effects.xml>
  <effect>
    <id>airplane_perlin_noise</id>
    <type>airplane_noise</type>
    <time_to_peak>2.5</time_to_peak>
    <persistence>0.9</persistence>
    <octaves>	10	</octaves>
    <x_scale>0.025</x_scale>
    <y_scale>0.025</y_scale>
  </effect>
  <effect>
    <id>camera_perlin_noise</id>
    <type>camera_noise</type>
    <time_to_peak>2.5</time_to_peak>
    <persistence>0.9</persistence>
    <octaves>	10	</octaves>
    <x_scale>2.5</x_scale>
    <y_scale>2.5</y_scale>
  </effect>
  <effect>
    <id>airplane_oscillation</id>
    <type> </type>
    <time_to_peak>2.5</time_to_peak>
    <direction>0.7 0.7 0</direction>
    <x_coord>
      <angular_frequency>	3	</angular_frequency>
      <amplitude>5.7</amplitude>
      <attenuation_coef>0.5</attenuation_coef>
      <max_amplitude>	10	</max_amplitude>
    </x_coord>
    <y_coord>
      <angular_frequency>	3	</angular_frequency>
      <amplitude>5.7</amplitude>
      <attenuation_coef>0.5</attenuation_coef>
      <max_amplitude>	10	</max_amplitude>
    </y_coord>
    <z_coord>
    </z_coord>
    <z_rotation>
      <angular_frequency>	3	</angular_frequency>
      <amplitude>5.7</amplitude>
      <attenuation_coef>0.5</attenuation_coef>
      <max_amplitude>0.5</max_amplitude>
    </z_rotation>
  </effect>
  <effect>
    <id>camera_oscillation</id>
    <type> </type>
    <time_to_peak>2.5</time_to_peak>
    <direction>0.7 0.7 0</direction>
    <x_coord>
      <angular_frequency>	3	</angular_frequency>
      <amplitude>5.7</amplitude>
      <attenuation_coef>0.5</attenuation_coef>
      <max_amplitude>	10	</max_amplitude>
    </x_coord>
    <y_coord>
      <angular_frequency>	3	</angular_frequency>
      <amplitude>5.7</amplitude>
      <attenuation_coef>0.5</attenuation_coef>
      <max_amplitude>	10	</max_amplitude>
    </y_coord>
    <z_coord>
    </z_coord>
  </effect>
  <effect>
    <id>TEST1</id>
    <type>camera_move</type>
    <time_to_peak>	1	</time_to_peak>
    <offset>0 0 -1</offset>
  </effect>
  <effect>
    <id>TEST1</id>
    <type>camera_fov</type>
    <time_to_peak>2.5</time_to_peak>
    <fovScale>1.5</fovScale>
  </effect>
  <effect>
    <id>FORSAGE</id>
  </effect>
  <effect>
    <id>BREAK</id>
  </effect>
  <effect>
    <id>LAUNCH_ROCKET</id>
    <const_force>	1	</const_force>
    <effect>
      <type> </type>
      <time_to_peak>2.5</time_to_peak>
      <force_factor>0.4</force_factor>
      <delay>0.2</delay>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>1.4</amplitude>
        <attenuation_coef>0.7</attenuation_coef>
        <max_amplitude>0.07</max_amplitude>
        <amplitude_limit>0.05</amplitude_limit>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>LAUNCH_BOMB</id>
    <const_force>	1	</const_force>
    <effect>
      <type> </type>
      <time_to_peak>2.5</time_to_peak>
      <delay>0.2</delay>
      <direction>0 0.4 0</direction>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>	1	</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>	1	</max_amplitude>
      </y_coord>
      <z_coord>
      </z_coord>
    </effect>
    <effect>
      <type> </type>
      <time_to_peak>4.5</time_to_peak>
      <delay>0.2</delay>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.7</attenuation_coef>
        <max_amplitude>0.05</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_EXPLOSION</id>
    <const_force>	1	</const_force>
    <block_time>1.0</block_time>
    <effect>
      <force_factor>0.5</force_factor>
      <max_force>	10	</max_force>
      <type> </type>
      <time_to_peak>2.5</time_to_peak>
      <direction>0.7 0.7 0</direction>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </y_coord>
      <z_coord>
      </z_coord>
    </effect>
    <effect>
      <type> </type>
      <force_factor>0.05</force_factor>
      <max_force>	2	</max_force>
      <time_to_peak>4.5</time_to_peak>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.7</attenuation_coef>
        <max_amplitude>0.2</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_EXPLOSION_very_large</id>
    <const_force>	1	</const_force>
    <block_time>1.0</block_time>
    <effect>
      <force_factor>0.5</force_factor>
      <max_force>	10	</max_force>
      <type> </type>
      <time_to_peak>3.5</time_to_peak>
      <direction>0.7 0.7 0</direction>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </y_coord>
      <z_coord>
      </z_coord>
    </effect>
    <effect>
      <type> </type>
      <force_factor>0.05</force_factor>
      <max_force>	2	</max_force>
      <time_to_peak>4.5</time_to_peak>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.3</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>0.3</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.7</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_EXPLOSION_small</id>
    <const_force>	1	</const_force>
    <block_time>1.0</block_time>
    <effect>
      <force_factor>0.5</force_factor>
      <max_force>	10	</max_force>
      <type> </type>
      <time_to_peak>3.0</time_to_peak>
      <direction>0.7 0.7 0</direction>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>1.0</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>5.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>1.0</max_amplitude>
      </y_coord>
      <z_coord>
      </z_coord>
    </effect>
    <effect>
      <type> </type>
      <force_factor>0.05</force_factor>
      <max_force>	2	</max_force>
      <time_to_peak>3.0</time_to_peak>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>1.0</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.5</attenuation_coef>
        <max_amplitude>1.0</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.7</attenuation_coef>
        <max_amplitude>0.4</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_PLANE_AIRWAVE</id>
    <const_force>1.0</const_force>
    <effect>
      <type>airplane_oscillation</type>
      <force_factor>0.006</force_factor>
      <max_force>	1	</max_force>
      <updatable>False</updatable>
      <time_to_peak>3.0</time_to_peak>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.8</attenuation_coef>
        <max_amplitude>0.25</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.8</attenuation_coef>
        <max_amplitude>0.25</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	4	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.9</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_PLANE_AIRWAVE_very_large</id>
    <const_force>1.0</const_force>
    <effect>
      <type> </type>
      <force_factor>0.006</force_factor>
      <max_force>	1	</max_force>
      <updatable>False</updatable>
      <time_to_peak>5.0</time_to_peak>
      <x_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.3</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.3</attenuation_coef>
        <max_amplitude>0.1</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	3	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.3</attenuation_coef>
        <max_amplitude>0.03</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
  <effect>
    <id>NEAR_PLANE_AIRWAVE_small</id>
    <const_force>1.0</const_force>
    <effect>
      <type> </type>
      <force_factor>0.006</force_factor>
      <max_force>	1	</max_force>
      <updatable>False</updatable>
      <time_to_peak>2.0</time_to_peak>
      <x_coord>
        <angular_frequency>	2	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.8</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </x_coord>
      <y_coord>
        <angular_frequency>	2	</angular_frequency>
        <amplitude>	1	</amplitude>
        <attenuation_coef>0.8</attenuation_coef>
        <max_amplitude>0.5</max_amplitude>
      </y_coord>
      <z_rotation>
        <angular_frequency>	4	</angular_frequency>
        <amplitude>2.7</amplitude>
        <attenuation_coef>0.9</attenuation_coef>
        <max_amplitude>0.15</max_amplitude>
      </z_rotation>
    </effect>
  </effect>
</camera_effects.xml>