<effects.xml>
  <effect>
    <id>EFFECT_FIRE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
   <particleFile> </particleFile>
      <sound>engines/mechanics/states/fire</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
 <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_FAST</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_MEDIUM</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_SMALL_SLOW</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
  <particleFile> </particleFile>
      <sound> </sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_BIG</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
   <particleFile> </particleFile>
      <sound> </sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_ENGINE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_ENGINE_small</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_ENGINE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_ENGINE_small</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_FAST</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
   </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>Fuel_Leak</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>Fuel_Fire</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>W_JET_TURBINE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_turbine_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_BULLET_HIT</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_SHELL_HIT</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_SHELL_HIT.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_EARTH</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_EARTH.xml</particleFile>
      <sound>hits/terrain/hit_ground_mg</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_EARTH.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_EARTH</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_EARTH.xml</particleFile>
      <sound>hits/terrain/hit_ground_cannon</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_EARTH.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_WATER.xml</particleFile>
      <sound>hits/terrain/hit_water_mg</sound>
      <maxCount>	40	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_WATER.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_WATER.xml</particleFile>
      <sound>hits/terrain/hit_water_cannon</sound>
      <maxCount>	40	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_WATER.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_TREE</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_TREE.xml</particleFile>
      <sound>hits/terrain/hit_wood_mg</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_TREE.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_TREE</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_TREE.xml</particleFile>
      <sound>hits/terrain/hit_wood_cannon</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_TREE.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_LOFT</id>
    <type>	Loft	</type>
    <loftTexture>particles/maps/loft.dds</loftTexture>
    <loftHeight>0.03</loftHeight>
    <loftAge>3.10</loftAge>
    <loftGrownStage>	20	</loftGrownStage>
  </effect>
  <effect>
    <id>EFFECT_CANNON_TRACE</id>
    <type>	Loft	</type>
    <loftTexture>particles/maps/loft.dds</loftTexture>
    <loftHeight>0.3</loftHeight>
    <loftAge>3.10</loftAge>
    <loftGrownStage>	20	</loftGrownStage>
  </effect>
  <effect>
    <id>FIRING</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_DESTROY</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROY.xml</particleFile>
    <sound>explosions/aircrafts/explosion_aircraft_air</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROY.xml</particleFile>
      <sound>explosions/planes/explosion_plane_air</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_RECEIVE_DAMAGE_1</id>
    <type>TimedParticle</type>
    <particleFile>
    </particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_OWN_AIRCRAFT_RECEIVE_DAMAGE_1</id>
    <type>TimedParticle</type>
    <particleFile>
    </particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_RECEIVE_DAMAGE_2</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_OWN_AIRCRAFT_RECEIVE_DAMAGE_2</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_TREE</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_trees</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_water</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_TERRAIN</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_debris</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_DESTROYED_TERRAIN</id>
 <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROYED_TERRAIN.xml</particleFile>
    <sound>explosions/aircrafts/explosion_aircraft_ground</sound>
 </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROYED_TERRAIN.xml</particleFile>
      <sound>explosions/planes/explosion_plane_ground</sound>
    </variant>
  </effect>
  <effect>
  <id>EFFECT_AIRCRAFT_DESTROYED_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
      <sound>explosions/aircrafts/explosion_aircraft_water</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
      <sound>explosions/planes/explosion_plane_water</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_ARTILLERY_SHELL_EXPLOSION</id>
    <type>TimedParticle</type>
    <particleFile>particles/fire_bomb_2.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_BASE_DESTROY</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_BASE_DESTROY.xml</particleFile>
    <sound>explosions/buildings/explosion_building_medium</sound>
  </effect>
  <effect>
    <id>EFFECT_TURRET_DESTROY</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_TURRET_DESTROY.xml</particleFile>
    <sound>explosions/buildings/explosion_turret</sound>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_ROCKET_EXPLOSION.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket</sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_02</texture>
      <size>	8	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_AA_EXPLOSION</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_AA_EXPLOSION.xml</particleFile>
    <sound>explosions/ordnance/explosion_turret_rocket</sound>
    <maxCount>	20	</maxCount>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket_water</sound>
  </effect>
  <effect>
    <id>EFFECT_CHIMNEY_SMOKE</id>
    <type>	Particle	</type>
    <particleFile> </particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE2</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_02.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE3</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_03.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_ENGINE_ACTIVE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/WoW_Smoke_Exoust.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_ENGINE_FORSAGE</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_Forsage_Smoke_Exoust.xml</particleFile>
  </effect>
  <effect>
    <id>FALLING_OUT_PART</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/WoW_Falling_Out_Part_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_LARGE</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound> </sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	7	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_MEDIUM</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound> </sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	6	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_SMALL</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound> </sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	5	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_EXPLOSION_LARGE.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	20	</size>
    </decal>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_EXPLOSION_MEDIUM.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	10	</size>
    </decal>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_EXPLOSION_MEDIUM_SMALL.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	10	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_EXPLOSION_SMALL.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	7	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_VERY_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_EXPLOSION_VERY_SMALL.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	7	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_LARGE_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_large</sound>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_MEDIUM_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_medium</sound>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_MEDIUM_SMALL_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_medium</sound>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_SMALL_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_small</sound>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_VERY_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_VERY_SMALL_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_small</sound>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_4</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_4.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_5</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_5.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_BASE_DESTROY_LARGE</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_BASE_DESTROY_LARGE.xml</particleFile>
    <sound>explosions/buildings/explosion_building_large</sound>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_6</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_6.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_small_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_small_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_large_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_small_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_small_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_large_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_exposion_large</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_prop_exposion_large.xml</particleFile>
    <sound>explosions/buildings/explosion_building_large</sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_large_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
  <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id> </id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_prop_black_smoke_large_03.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_WoW_aerostat_Eolation</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/WoW_aerostat_Eolation.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_real_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_real_01.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_real_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_real_02.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_01.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_02.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_03</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_03.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_04</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_04.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_05</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_05.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_06</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_06.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_07</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_07.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_08</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_08.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_09</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_09.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_LARGE_WATER.xml</particleFile>
    <delay>0 0.8</delay>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER_01</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_BOMB_LARGE_WATER.xml</particleFile>
    <delay>1 1.5</delay>
  </effect>
 <effect>
    <id>EFFECT_w_turret_fire_01</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_01.xml</particleFile>
    <sound>guns/turret/weapon_turret_50</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_burning_oil_tank_pacific_04</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_pacific_04.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_02.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_03</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_03.xml</particleFile>
  </effect>
</effects.xml>